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2013 September |
Disseny i desenvolupament d’un joc de tauler per torns amb la plataforma Unity3D |
Giacconi Fernández, Nicolás Joel
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Disseny i desenvolupament d’un joc de tauler per torns amb la plataforma Unity3D |
Giacconi Fernández, Nicolás Joel
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Energy-saving light positioning using heuristic search |
Castro Villegas, Francesc
; Acebo Peña, Esteve del
; Sbert, Mateu
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Energy-saving light positioning using heuristic search |
Castro Villegas, Francesc
; Acebo Peña, Esteve del
; Sbert, Mateu
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Entorn de treball per a visualitzar escenes tridimensionals |
Pi Bonany, Salvi
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2008 February |
Entorn de treball per a visualitzar escenes tridimensionals |
Pi Bonany, Salvi
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2020 February 15 |
Entorn de treball per a visualitzar escenes tridimensionals |
Pi Bonany, Salvi
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1997 |
Error and complexity of random walk Monte Carlo radiosity |
Sbert, Mateu
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Error and complexity of random walk Monte Carlo radiosity |
Sbert, Mateu
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2005 |
Estimation of the probability of congestion using Monte Carlo method in OPS networks |
Urra i FÃ bregas, Anna
; Marzo i Lázaro, Josep LluÃs
; Sbert, Mateu
; Calle Ortega, Eusebi
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Estimation of the probability of congestion using Monte Carlo method in OPS networks |
Urra i FÃ bregas, Anna
; Marzo i Lázaro, Josep LluÃs
; Sbert, Mateu
; Calle Ortega, Eusebi
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Estudi i aplicació de llibreries de fÃsica per a motors de videojocs |
Bonaventura Brugués, Xavier
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2008 September |
Estudi i aplicació de llibreries de fÃsica per a motors de videojocs |
Bonaventura Brugués, Xavier
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2020 February 15 |
Estudi i aplicació de llibreries de fÃsica per a motors de videojocs |
Bonaventura Brugués, Xavier
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2016 December |
Game development in Unity3d environment |
Bosch Mestras, Pol
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Game development in Unity3d environment |
Bosch Mestras, Pol
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Hierarchical clustering based on the information bottleneck method using a control process |
Bonmati, Ester
; Bardera i Reig, Antoni
; Boada, Imma
; Feixas Feixas, Miquel
; Sbert, Mateu
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Hierarchical clustering based on the information bottleneck method using a control process |
Bonmatà Coll, Ester
; Bardera i Reig, Antoni
; Boada, Imma
; Feixas Feixas, Miquel
; Sbert, Mateu
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2009 July |
Image Segmentation Using Information Bottleneck Method |
Bardera i Reig, Antoni
; Rigau Vilalta, Jaume
; Boada, Imma
; Feixas Feixas, Miquel
; Sbert, Mateu
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Image Segmentation Using Information Bottleneck Method |
Bardera i Reig, Antoni
; Rigau Vilalta, Jaume
; Boada, Imma
; Feixas Feixas, Miquel
; Sbert, Mateu
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2018 June 5 |
Image Segmentation Using Information Bottleneck Method |
Bardera i Reig, Antoni
; Rigau Vilalta, Jaume
; Boada, Imma
; Feixas Feixas, Miquel
; Sbert, Mateu
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2008 December 10 |
Improvements in the ray tracing of implicit surfaces based on interval arithmetic |
Flórez DÃaz, Jorge Eliécer
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Improvements in the ray tracing of implicit surfaces based on interval arithmetic |
Flórez DÃaz, Jorge Eliécer
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2016 October 15 |
Improving Serious Game Design Through a Descriptive Classification : a Comparation of Methodologies |
Slimani, Abdelali
; Sbert, Mateu
; Boada, Imma
; Elouaai, Fatiha
; Bouhorma, Mohammed
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Improving Serious Game Design Through a Descriptive Classification : a Comparation of Methodologies |
Slimani, Abdelali
; Sbert, Mateu
; Boada, Imma
; Elouaai, Fatiha
; Bouhorma, Mohammed
|