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Reducing complexity in polygonal meshes with view-based saliency

Salient features in 3D meshes such as small high-curvature details in the middle of largely flat regions are easily ignored by most mesh simplification methods. Nevertheless, these features can be perceived by human observers as perceptually important in CAD models. Recently, mesh saliency has been introduced to identify those visually interesting regions. In this paper, we apply view-based mesh saliency to a purely visual method for surface simplification from two approaches. In the first one, we propose a new simplification error metric that considers polygonal saliency. In the second approach, we use viewpoint saliency as a weighting factor of the quality of a viewpoint in the simplification algorithm. Our results show that saliency can improve the preservation of small but visually significant surfaces even in visual algorithms for surface simplification. However, this comes at a price, because logically some other low-saliency regions in the mesh are simplified further

This work was supported by the Spanish Ministry of Science and Innovation (Project TIN2010-21089-C03-03 and TIN2010-21089-C03-01) and FEDER Funds, Bancaixa (Project P1.1B2010-08), Generalitat Valenciana (Project PROME-TEO/2010/028) and Project 2009-SGR-643 of Generalitat de Catalunya (Catalan Government)

info:eu-repo/grantAgreement/MICINN//TIN2010-21089-C03-01/ES/CONTENIDO DIGITAL PARA JUEGOS SERIOS: CREACION, GESTION, RENDERIZADO E INTERACCION/

Elsevier

Director: Ministerio de Ciencia e Innovación (Espanya)
Generalitat de Catalunya. Agència de Gestió d’Ajuts Universitaris i de Recerca
Autor: Castello, Paolo
Chover, Miguel
Sbert, Mateu
Feixas Feixas, Miquel
Data: 2014
Resum: Salient features in 3D meshes such as small high-curvature details in the middle of largely flat regions are easily ignored by most mesh simplification methods. Nevertheless, these features can be perceived by human observers as perceptually important in CAD models. Recently, mesh saliency has been introduced to identify those visually interesting regions. In this paper, we apply view-based mesh saliency to a purely visual method for surface simplification from two approaches. In the first one, we propose a new simplification error metric that considers polygonal saliency. In the second approach, we use viewpoint saliency as a weighting factor of the quality of a viewpoint in the simplification algorithm. Our results show that saliency can improve the preservation of small but visually significant surfaces even in visual algorithms for surface simplification. However, this comes at a price, because logically some other low-saliency regions in the mesh are simplified further
This work was supported by the Spanish Ministry of Science and Innovation (Project TIN2010-21089-C03-03 and TIN2010-21089-C03-01) and FEDER Funds, Bancaixa (Project P1.1B2010-08), Generalitat Valenciana (Project PROME-TEO/2010/028) and Project 2009-SGR-643 of Generalitat de Catalunya (Catalan Government)
Format: application/pdf
Accés al document: http://hdl.handle.net/10256/11659
Llenguatge: eng
Editor: Elsevier
Col·lecció: info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cagd.2014.05.001
info:eu-repo/semantics/altIdentifier/issn/0167-8396
info:eu-repo/semantics/altIdentifier/eissn/1879-2332
AGAUR/2009-2014/2009 SGR-643
És part de: info:eu-repo/grantAgreement/MICINN//TIN2010-21089-C03-01/ES/CONTENIDO DIGITAL PARA JUEGOS SERIOS: CREACION, GESTION, RENDERIZADO E INTERACCION/
Drets: Tots els drets reservats
Matèria: Visualització tridimensional (Informàtica)
Three-dimensional display systems
Imatges -- Processament
Image processing
Títol: Reducing complexity in polygonal meshes with view-based saliency
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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