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Ministerio de Ciencia e Innovaci贸n (Espanya)
Generalitat de Catalunya. Ag猫ncia de Gesti贸 d鈥橝juts Universitaris i de Recerca |
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Puig Centelles, Anna
Ramos, Francisco Ripolles, Oscar Chover, Miguel Sbert, Mateu |
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2014 | |
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management of the huge heightmaps that are necessary for rendering an ocean scene is still not solved. We propose a new technique for simulating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations. This feature is very important as most solutions previously presented must retessellate from the initial mesh. Our solution is able to use the latest extracted approximation when refining or coarsening the mesh This work was supported by the Spanish Ministry of Science and Technology (Projects TIN2010-21089-C03-03 and TIN2010-21089-C03-01), Feder Funds, Bancaixa (Project P1.1B2010-08), Catalan Government (2009-SGR-643), and Generalitat Valenciana (Project PROMETEO/2010/028) |
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application/pdf | |
http://hdl.handle.net/10256/11661 | |
eng | |
Hindawi Publishing Corporation | |
info:eu-repo/semantics/altIdentifier/doi/10.1155/2014/979418 info:eu-repo/semantics/altIdentifier/issn/2356-6140 info:eu-repo/semantics/altIdentifier/eissn/1537-744X AGAUR/2009-2014/2009 SGR-643 |
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info:eu-repo/grantAgreement/MICINN//TIN2010-21089-C03-01/ES/CONTENIDO DIGITAL PARA JUEGOS SERIOS: CREACION, GESTION, RENDERIZADO E INTERACCION/ | |
Tots els drets reservats | |
Simulaci贸, M猫todes de
Simulation methods Imatges -- Processament Image processing Visi贸 per ordinador Computer vision Animaci贸 per ordinador Computer animation |
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View-Dependent Tessellation and Simulation of Ocean Surfaces | |
info:eu-repo/semantics/article | |
DUGiDocs |