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Ministerio de Ciencia e Innovación (Espanya)
Generalitat de Catalunya. Agència de Gestió d’Ajuts Universitaris i de Recerca |
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Sima, Aleksandra Anna
Bonaventura Brugués, Xavier Feixas Feixas, Miquel Sbert, Mateu Howell, John Anthony Viola, Ivan Buckley, Simon John |
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2013 | |
Photorealistic 3D models are used for visualization, interpretation and spatial measurement in many disciplines, such as cultural heritage, archaeology and geoscience. Using modern image- and laser-based 3D modelling techniques, it is normal to acquire more data than is finally used for 3D model texturing, as images may be acquired from multiple positions, with large overlap, or with different cameras and lenses. Such redundant image sets require sorting to restrict the number of images, increasing the processing efficiency and realism of models. However, selection of image subsets optimized for texturing purposes is an example of complex spatial analysis. Manual selection may be challenging and time-consuming, especially for models of rugose topography, where the user must account for occlusions and ensure coverage of all relevant model triangles. To address this, this paper presents a framework for computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models. The framework was created to offer algorithms for candidate image subset selection, whilst supporting refinement of subsets in an intuitive and visual manner. Automatic image sorting was implemented using algorithms originating in computer science and information theory, and variants of these were compared using multiple 3D models and covering image sets, collected for geological applications. The image subsets provided by the automatic procedures were compared to manually selected sets and their suitability for 3D model texturing was assessed. Results indicate that the automatic sorting algorithms are a promising alternative to manual methods. An algorithm based on a greedy solution to the weighted set-cover problem provided image sets closest to the quality and size of the manually selected sets. The improved automation and more reliable quality indicators make the photorealistic model creation workflow more accessible for application experts, increasing the user’s confidence in the final textured model completeness This work is supported by the Research Council of Norway’s Petromaks programme, with support from FORCE (grant 193059) and the Statoil Academia Agreement (grant 200512). A. Rittersbacher is thanked for documenting the manually selected image sets. Riegl GmbH is thanked for providing continued software support. This work has been partially supported by grants from the Spanish Government (Nr TIN2010-21089-C03-01) and from the Catalan Government (Nr 2009-SGR-643) |
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application/pdf | |
http://hdl.handle.net/10256/11674 | |
eng | |
Elsevier | |
info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cageo.2012.11.004 info:eu-repo/semantics/altIdentifier/issn/0098-3004 AGAUR/2009-2014/2009 SGR-643 |
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info:eu-repo/grantAgreement/MICINN//TIN2010-21089-C03-01/ES/CONTENIDO DIGITAL PARA JUEGOS SERIOS: CREACION, GESTION, RENDERIZADO E INTERACCION/ | |
Tots els drets reservats | |
Visualització tridimensional (Informà tica)
Three-dimensional display systems Informació, Teoria de la Information theory Imatgeria tridimensional Three-dimensional imaging |
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Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models | |
info:eu-repo/semantics/article | |
DUGiDocs |