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Specular effects on the GPU: State of the art

This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main different ways of representing the scene and computing ray intersections with the aid of the GPU, including ray tracing in the original geometry, ray tracing in the sampled geometry, and geometry transformation. Having discussed the possibilities of implementing ray tracing, we consider the generation of single reflections/refractions, interobject multiple reflections/refractions, and the general case which also includes self-reflections or refractions. Moving the focus from the eye to the light sources, caustic effect generation approaches are also examined. © 2009 The Eurographics Association and Blackwell Publishing Ltd.

© Computer Graphics Forum, 2009, vol. 28, núm. 6, p. 1586-1617

Wiley

Autor: Szirmay-Kalos, László
Umenhoffer, Tamás
Patow, Gustavo
Szécsi, László
Sbert, Mateu
Data: 2009
Resum: This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main different ways of representing the scene and computing ray intersections with the aid of the GPU, including ray tracing in the original geometry, ray tracing in the sampled geometry, and geometry transformation. Having discussed the possibilities of implementing ray tracing, we consider the generation of single reflections/refractions, interobject multiple reflections/refractions, and the general case which also includes self-reflections or refractions. Moving the focus from the eye to the light sources, caustic effect generation approaches are also examined. © 2009 The Eurographics Association and Blackwell Publishing Ltd.
Format: application/pdf
ISSN: 0167-7055 (versió paper)
1467-8659 (versió electrònica)
Accés al document: http://hdl.handle.net/10256/12227
Llenguatge: eng
Editor: Wiley
Col·lecció: Versió postprint del document publicat a: http://dx.doi.org/10.1111/j.1467-8659.2009.01350.x
Articles publicats (D-IMA)
És part de: © Computer Graphics Forum, 2009, vol. 28, núm. 6, p. 1586-1617
Drets: Tots els drets reservats
Matèria: Llum -- Simulació per ordinador
Light -- Computer simulation
Visió per ordinador
Computer vision
Visualització tridimensional (Informàtica)
Three-dimensional display systems
Títol: Specular effects on the GPU: State of the art
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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