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Volumetric ambient occlusion for volumetric models

This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusion is used in video-games and film animation to mimic the indirect lighting of global illumination. We extend a novel interpretation of ambient occlusion to volumetric models that measures how big portion of the tangent sphere of a surface belongs to the set of occluded points, and propose statistically robust estimates for the ambient occlusion value. The data needed by this estimate can be obtained by separable filtering of the voxel array. As ambient occlusion is meant to obtain global illumination effects, it can provide decisive clues in interpreting the data. The new algorithms obtain smooth shading and can be computed at interactive rates, being thus appropriate for dynamic models exploration

This work was supported by TIN2007-68066-C04-01 and TIN2007-67982-C02 of the Ministry of Education and Science(Spanish Government) and by the 2009 SGR 643 from the Generalitat of Catalunya

info:eu-repo/grantAgreement/MEC//TIN2007-67982-C02-02/ES/MODELADO, VISUALIZACION, ANIMACION Y ANALISIS DE ENTORNOS 3D ALTAMENTE COMPLEJOS EN SISTEMAS DE REALIDAD VIRTUAL INTERACTIVOS-UDG/

Springer Verlag

Director: Generalitat de Catalunya. Agència de Gestió d’Ajuts Universitaris i de Recerca
Ministerio de Educación y Ciencia (Espanya)
Autor: Ruiz Altisent, Marc
Szirmay-Kalos, László
Umenhoffer, Tamás
Boada, Imma
Feixas Feixas, Miquel
Sbert, Mateu
Data: 2010
Resum: This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusion is used in video-games and film animation to mimic the indirect lighting of global illumination. We extend a novel interpretation of ambient occlusion to volumetric models that measures how big portion of the tangent sphere of a surface belongs to the set of occluded points, and propose statistically robust estimates for the ambient occlusion value. The data needed by this estimate can be obtained by separable filtering of the voxel array. As ambient occlusion is meant to obtain global illumination effects, it can provide decisive clues in interpreting the data. The new algorithms obtain smooth shading and can be computed at interactive rates, being thus appropriate for dynamic models exploration
This work was supported by TIN2007-68066-C04-01 and TIN2007-67982-C02 of the Ministry of Education and Science(Spanish Government) and by the 2009 SGR 643 from the Generalitat of Catalunya
Format: application/pdf
Accés al document: http://hdl.handle.net/10256/12313
Llenguatge: eng
Editor: Springer Verlag
Col·lecció: info:eu-repo/semantics/altIdentifier/doi/10.1007/s00371-010-0497-z
info:eu-repo/semantics/altIdentifier/issn/0178-2789
info:eu-repo/semantics/altIdentifier/eissn/1432-2315
info:eu-repo/grantAgreement/MEC//TIN2007-68066-C04-01/ES/CONTENIDO INTELIGENTE PARA APLICACIONES DE REALIDAD VIRTUAL. TECNICAS DE PUNTO DE VISTA E ILUMINACION GLOBAL/
AGAUR/2009-2014/2009 SGR-643
És part de: info:eu-repo/grantAgreement/MEC//TIN2007-67982-C02-02/ES/MODELADO, VISUALIZACION, ANIMACION Y ANALISIS DE ENTORNOS 3D ALTAMENTE COMPLEJOS EN SISTEMAS DE REALIDAD VIRTUAL INTERACTIVOS-UDG/
Drets: Tots els drets reservats
Matèria: Infografia
Computer graphics
Visualització (Informàtica)
Information display systems
Títol: Volumetric ambient occlusion for volumetric models
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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