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Using a serious game to complement CPR instruction in a nurse faculty

Cardiopulmonary resuscitation (CPR) is a first aid key survival technique used to stimulatebreathing and keep blood flowing to the heart. Its effective administration can signifi-cantly increase the chances of survival for victims of cardiac arrest. LISSA is a serious gamedesigned to complement CPR teaching and also to refresh CPR skills in an enjoyable way. Thegame presents an emergency situation in a 3D virtual environment and the player has tosave the victim applying the CPR actions. In this paper, we describe LISSA and its evaluationin a population composed of 109 nursing undergraduate students enrolled in the Nursingdegree of our university. To evaluate LISSA we performed a randomized controlled trial thatcompares the classical teaching methodology, composed of self-directed learning for theoryplus laboratory sessions with a mannequin for practice, with the one that uses LISSA afterself-directed learning for theory and before laboratory sessions with a mannequin. From ourevaluation we observed that students using LISSA (Group 2 and 3) gave significantly betterlearning acquisition scores than those following traditional classes (Group 1). To evaluatethe differences between students of these groups we performed a paired samples t-testbetween Group 1 and 2 ( 1= 35, 67, 2= 47, 50 and p < 0.05) and between students of Group1 and 3 ( 1= 35, 67, 3= 50, 58 and p < 0.05). From these tests we observed that there aresignificant differences in both cases. We also evaluated student performance of main stepsof CPR protocol. Students that use LISSA performed better than the ones that did not use it

AcknowledgementsThis work has been funded in part by grants from the Spanish Government (Nr. TIN2013-47276-C6-1-R) and from the CatalanGovernment (Nr. 2014-SGR-1232)

漏 Computer Methods and Programs in Biomedicine, 2015, vol. 122, n煤m. 2, p. 282-291

Elsevier

Author: Boada, Imma
Rodriguez-Benitez, Antonio
Garcia-Gonzalez, Juan Manuel
Olivet Pujol, Josep
Carreras Frau, Vicens
Sbert, Mateu
Date: 2015 November 1
Abstract: Cardiopulmonary resuscitation (CPR) is a first aid key survival technique used to stimulatebreathing and keep blood flowing to the heart. Its effective administration can signifi-cantly increase the chances of survival for victims of cardiac arrest. LISSA is a serious gamedesigned to complement CPR teaching and also to refresh CPR skills in an enjoyable way. Thegame presents an emergency situation in a 3D virtual environment and the player has tosave the victim applying the CPR actions. In this paper, we describe LISSA and its evaluationin a population composed of 109 nursing undergraduate students enrolled in the Nursingdegree of our university. To evaluate LISSA we performed a randomized controlled trial thatcompares the classical teaching methodology, composed of self-directed learning for theoryplus laboratory sessions with a mannequin for practice, with the one that uses LISSA afterself-directed learning for theory and before laboratory sessions with a mannequin. From ourevaluation we observed that students using LISSA (Group 2 and 3) gave significantly betterlearning acquisition scores than those following traditional classes (Group 1). To evaluatethe differences between students of these groups we performed a paired samples t-testbetween Group 1 and 2 ( 1= 35, 67, 2= 47, 50 and p < 0.05) and between students of Group1 and 3 ( 1= 35, 67, 3= 50, 58 and p < 0.05). From these tests we observed that there aresignificant differences in both cases. We also evaluated student performance of main stepsof CPR protocol. Students that use LISSA performed better than the ones that did not use it
AcknowledgementsThis work has been funded in part by grants from the Spanish Government (Nr. TIN2013-47276-C6-1-R) and from the CatalanGovernment (Nr. 2014-SGR-1232)
Format: application/pdf
ISSN: 0169-2607 (versi贸 paper)
1872-7565 (versi贸 electr貌nica)
Document access: http://hdl.handle.net/10256/12830
Language: eng
Publisher: Elsevier
Collection: MINECO/PE 2014-2016/TIN2013-47276-C6-1-R
AGAUR/2014-2016/2014 SGR-1232
Reproducci贸 digital del document publicat a: http://dx.doi.org/10.1016/j.cmpb.2015.08.006
Articles publicats (D-IMA)
Is part of: 漏 Computer Methods and Programs in Biomedicine, 2015, vol. 122, n煤m. 2, p. 282-291
Rights: Tots els drets reservats
Subject: Jocs per ordinador -- Disseny
Computer games -- Design
Medicina -- Inform脿tica
Medicine -- Data processing
Reanimaci贸 cardiopulmonar -- Simulaci贸 per ordinador
CPR (First aid) -- Computer simulation
Title: Using a serious game to complement CPR instruction in a nurse faculty
Type: info:eu-repo/semantics/article
Repository: DUGiDocs

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