Item
Slimani, Abdelali
Sbert, Mateu Boada, Imma Elouaai, Fatiha Bouhorma, Mohammed |
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2016 October 15 | |
Serious game provides an instructional tool to make the learning process more enjoyable, easier to memorize and effective. It combines pedagogy goals and game play to increase the participant interest and engagement compared to traditional methods. In this paper, we compare several methodologies of game design relative to our classification proposal; it can assist the analysis and evaluation of serious game design, we illustrate how this classification helps several actors of design to make more informed decisions about the adequate methodology. Finally, we discuss the differences in the use of serious game design methodologies in the follow-up of the statistics of the comparative study | |
application/pdf | |
1992-8645 (versi贸 paper) 1817-3195 (versi贸 electr貌nica) |
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http://hdl.handle.net/10256/13913 | |
eng | |
Asian Research Publication Network | |
Reproducci贸 digital del document publicat a: http://www.jatit.org/volumes/Vol92No1/16Vol92No1.pdf Articles publicats (D-IMA) |
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Journal of Theoretical and Applied Information Technology, 2016, vol. 92, n煤m. 1, 130-143 | |
Attribution-NonCommercial-NoDerivs 3.0 Spain | |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ | |
Jocs educatius
Educational games Jocs per ordinador -- Disseny Computer games -- Design Aprenentatge Learning |
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Improving Serious Game Design Through a Descriptive Classification : a Comparation of Methodologies | |
info:eu-repo/semantics/article | |
DUGiDocs |