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Mobile Augmented Reality in Vocational Education and Training

In Vocational Education and Training (VET) institutions, teachers face important difficulties in the teaching process due to a wide variety of student’s special educational needs as well as student’s lack of: the adequate level of basic competence, motivation, concentration, attention, confidence and background knowledge, among other aspects. Regarding the attention to these aspects, many studies have reported positive impact of Augmented Reality (AR) applications in primary, secondary and higher education in terms of student’s motivation, learning gains, collaboration, interaction, learning attitudes and enjoyment, among others. However, very little has been done in terms of AR applications in VET as well as their impact on wide variety of student’s special educational needs such as learning difficulties. This paper introduces a marker-based mobile AR application named Paint-cAR for supporting the learning process of repairing paint on a car in the context of a vocational education programme of car’s maintenance. The application was developed using a methodology for developing mobile AR applications for educational purposes from a collaborative creation process (Co-Creation) and based on the Universal Design for Learning (UDL). A cross-sectional evaluation study was conducted to validate the Paint-cAR application in a real scenario

This work is supported in part by the Spanish Science and Education Ministry in the Open Co-Creation Project (TIN2014-53082-R). Jorge Bacca, Silvia Baldiris and Ramon Fabregat belong to the BCDS group (ref. GRCT40) which is part of the DURSI consolidated research group COMUNICACIONS I SISTEMES INTELLIGENTS (CSI) (ref. SGR-1469). Jorge Bacca would like to thank the financial support for the Grant (FPI-MICCIN) provided by the Spanish Ministry of Economy and Competitiveness (BES-2012-059846). Authors would like to thank to teachers Joan Clopés (Institut Montilivi) and Narcis Vidal (Institut Narcis Monturiol) that participated in the design of PaintcAR application. The authors also acknowledge the support of NSERC

Elsevier

Director: Ministerio de Economía y Competitividad (Espanya)
Autor: Bacca Acosta, Jorge Luis
Baldiris Navarro, Silvia Margarita
Fabregat Gesa, Ramon
Kinshuk
Graf, Sabine
Data: 2015
Resum: In Vocational Education and Training (VET) institutions, teachers face important difficulties in the teaching process due to a wide variety of student’s special educational needs as well as student’s lack of: the adequate level of basic competence, motivation, concentration, attention, confidence and background knowledge, among other aspects. Regarding the attention to these aspects, many studies have reported positive impact of Augmented Reality (AR) applications in primary, secondary and higher education in terms of student’s motivation, learning gains, collaboration, interaction, learning attitudes and enjoyment, among others. However, very little has been done in terms of AR applications in VET as well as their impact on wide variety of student’s special educational needs such as learning difficulties. This paper introduces a marker-based mobile AR application named Paint-cAR for supporting the learning process of repairing paint on a car in the context of a vocational education programme of car’s maintenance. The application was developed using a methodology for developing mobile AR applications for educational purposes from a collaborative creation process (Co-Creation) and based on the Universal Design for Learning (UDL). A cross-sectional evaluation study was conducted to validate the Paint-cAR application in a real scenario
This work is supported in part by the Spanish Science and Education Ministry in the Open Co-Creation Project (TIN2014-53082-R). Jorge Bacca, Silvia Baldiris and Ramon Fabregat belong to the BCDS group (ref. GRCT40) which is part of the DURSI consolidated research group COMUNICACIONS I SISTEMES INTELLIGENTS (CSI) (ref. SGR-1469). Jorge Bacca would like to thank the financial support for the Grant (FPI-MICCIN) provided by the Spanish Ministry of Economy and Competitiveness (BES-2012-059846). Authors would like to thank to teachers Joan Clopés (Institut Montilivi) and Narcis Vidal (Institut Narcis Monturiol) that participated in the design of PaintcAR application. The authors also acknowledge the support of NSERC
Format: application/pdf
Accés al document: http://hdl.handle.net/10256/14447
Llenguatge: eng
Editor: Elsevier
Col·lecció: info:eu-repo/semantics/altIdentifier/doi/10.1016/j.procs.2015.12.203
info:eu-repo/semantics/altIdentifier/eissn/1877-0509
info:eu-repo/grantAgreement/MINECO//TIN2014-53082-R/ES/CREACION COLABORATIVA DE RECURSOS Y PRACTICAS EDUCATIVAS ABIERTAS PARA LA DIVERSIDAD/
Drets: Attribution-NonCommercial-NoDerivs 3.0 Spain
URI Drets: http://creativecommons.org/licenses/by-nc-nd/3.0/es/
Matèria: Realitat augmentada
Augmented reality
Aprenentatge actiu
Active learning
Títol: Mobile Augmented Reality in Vocational Education and Training
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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