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WAVA: Design and development of a cinematic 2D puzzle-platformer game

In recent years, the video game industry has experienced a resurgence of cinematic 2D puzzle-platformer games. These games are often characterised by their short playtime, simple mechanics and a powerful ambience. In spite of the absence of dialogue or text, these types of games tell a complete and understandable story with a profound message. Some notable titles may include Another World (1991) and, more recently, Limbo (2010), Inside (2016) or Gris (2018). The game that will be developed for this project is called WAVA. It is a game that explores a very common and relatable topic: finding our place, whether it is physically or mentally. This message is transmitted through the game loop, which consists in reaching the end of each level by defeating certain setbacks and getting knowledge from them, thus enabling us to go on further. In addition, by using different elements of design such as composition, weather or colour, the game emphasises the main character’s feelings

Departament d’Informática, Matemática Aplicada y Estadística

Director: Patow, Gustavo
Altres contribucions: Universitat de Girona. Escola Politècnica Superior
Autor: Viu Duran, Oriol
Data: juny 2022
Resum: In recent years, the video game industry has experienced a resurgence of cinematic 2D puzzle-platformer games. These games are often characterised by their short playtime, simple mechanics and a powerful ambience. In spite of the absence of dialogue or text, these types of games tell a complete and understandable story with a profound message. Some notable titles may include Another World (1991) and, more recently, Limbo (2010), Inside (2016) or Gris (2018). The game that will be developed for this project is called WAVA. It is a game that explores a very common and relatable topic: finding our place, whether it is physically or mentally. This message is transmitted through the game loop, which consists in reaching the end of each level by defeating certain setbacks and getting knowledge from them, thus enabling us to go on further. In addition, by using different elements of design such as composition, weather or colour, the game emphasises the main character’s feelings
Format: application/pdf
Accés al document: http://hdl.handle.net/10256/22342
Llenguatge: eng
Editor: Departament d’Informática, Matemática Aplicada y Estadística
Drets: Attribution-NonCommercial-NoDerivatives 4.0 International
URI Drets: http://creativecommons.org/licenses/by-nc-nd/4.0/
Matèria: Videojocs
Video games
Títol: WAVA: Design and development of a cinematic 2D puzzle-platformer game
Tipus: info:eu-repo/semantics/bachelorThesis
Repositori: DUGiDocs

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