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A Monte Carlo method for accelerating the computation of animated radiosity sequences

Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios

© Proceedings of Computer Graphics International : 2001, 2001, p. 201-208

IEEE

Autor: Besuievsky, Gonzalo
Pueyo, Xavier
Data: 2001
Resum: Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios
Format: application/pdf
Cita: Besuievsky, G., i Pueyo, X. (2001). A Monte Carlo method for accelerating the computation of animated radiosity sequences. Proceedings of Computer Graphics International : 2001, 201 - 208. Recuperat 28 setembre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=934675
ISBN: 0-7695-1007-8
Accés al document: http://hdl.handle.net/10256/3055
Llenguatge: eng
Editor: IEEE
Col·lecció: Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2001.934675
Articles publicats (D-IMA)
És part de: © Proceedings of Computer Graphics International : 2001, 2001, p. 201-208
Drets: Tots els drets reservats
Matèria: Animació per ordinador
Interpolació (Matemàtica)
Montecarlo, Mètode de
Computer animation
Interpolation
Monte Carlo method
Títol: A Monte Carlo method for accelerating the computation of animated radiosity sequences
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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