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A Monte Carlo method for accelerating the computation of animated radiosity sequences

Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios

© Proceedings of Computer Graphics International : 2001, 2001, p. 201-208

IEEE

Author: Besuievsky, Gonzalo
Pueyo, Xavier
Date: 2001
Abstract: Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios
Format: application/pdf
Citation: Besuievsky, G., i Pueyo, X. (2001). A Monte Carlo method for accelerating the computation of animated radiosity sequences. Proceedings of Computer Graphics International : 2001, 201 - 208. Recuperat 28 setembre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=934675
ISBN: 0-7695-1007-8
Document access: http://hdl.handle.net/10256/3055
Language: eng
Publisher: IEEE
Collection: Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2001.934675
Articles publicats (D-IMA)
Is part of: © Proceedings of Computer Graphics International : 2001, 2001, p. 201-208
Rights: Tots els drets reservats
Subject: Animació per ordinador
Interpolació (Matemàtica)
Montecarlo, Mètode de
Computer animation
Interpolation
Monte Carlo method
Title: A Monte Carlo method for accelerating the computation of animated radiosity sequences
Type: info:eu-repo/semantics/article
Repository: DUGiDocs

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