Ítem
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Sbert, Mateu
Castro Villegas, Francesc Halton, John |
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| 2004 | |
| In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path | |
| application/pdf | |
| Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260 | |
| 0-7695-2171-1 | |
| 1530-1052 | |
| http://hdl.handle.net/10256/3071 | |
| eng | |
| IEEE | |
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Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260 Articles publicats (D-IMA) |
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| © Proceedings Computer Graphics International, 2004, p. 532-535 | |
| Tots els drets reservats | |
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Animació per ordinador
Infografia Montecarlo, Mètode de Computer animation Computer graphics Monte Carlo method |
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| Reuse of paths in light source animation | |
| info:eu-repo/semantics/article | |
| DUGiDocs |
