Ítem
Sbert, Mateu
Castro Villegas, Francesc Halton, John |
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2004 | |
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path | |
application/pdf | |
Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260 | |
0-7695-2171-1 | |
1530-1052 | |
http://hdl.handle.net/10256/3071 | |
eng | |
IEEE | |
Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260 Articles publicats (D-IMA) |
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© Proceedings Computer Graphics International, 2004, p. 532-535 | |
Tots els drets reservats | |
Animació per ordinador
Infografia Montecarlo, Mètode de Computer animation Computer graphics Monte Carlo method |
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Reuse of paths in light source animation | |
info:eu-repo/semantics/article | |
DUGiDocs |