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Reuse of paths in light source animation

In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path

© Proceedings Computer Graphics International, 2004, p. 532-535

IEEE

Autor: Sbert, Mateu
Castro Villegas, Francesc
Halton, John
Data: 2004
Resum: In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
Format: application/pdf
Cita: Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260
ISBN: 0-7695-2171-1
ISSN: 1530-1052
Accés al document: http://hdl.handle.net/10256/3071
Llenguatge: eng
Editor: IEEE
Col·lecció: Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260
Articles publicats (D-IMA)
És part de: © Proceedings Computer Graphics International, 2004, p. 532-535
Drets: Tots els drets reservats
Matèria: Animació per ordinador
Infografia
Montecarlo, Mètode de
Computer animation
Computer graphics
Monte Carlo method
Títol: Reuse of paths in light source animation
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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