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Procedural modeling historical buildings for serious games

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city oldtown, through a methodology that facilitates their reconstruction. We allow having in a short time anapproximation model that is flexible for being explored, analyzed and eventually modified. This is crucial forserious game development pipelines, whose objective is focused not only on accuracy and realism, but alsoon transmitting a sense of immersion to the player

En este trabajo apuntamos al objetivo de obtener edificios hist贸ricos virtuales con alto nivel de detalle,como por ejemplo un castillo o un barrio de una ciudad antigua, a trav茅s de una metodolog铆a que facilite sureconstrucci贸n. Las herramientas que proponemos nos permiten obtener r谩pidamente un modeloaproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estascaracter铆sticas son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamentalse centra no s贸lo en la precisi贸n y el realismo, sino tambi茅n en transmitir una sensaci贸n de inmersi贸n parael jugador

This work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovaci贸n, Spain

Universitat Polit猫cnica de Val猫ncia

Author: Besuievsky, Gonzalo
Patow, Gustavo
Abstract: In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city oldtown, through a methodology that facilitates their reconstruction. We allow having in a short time anapproximation model that is flexible for being explored, analyzed and eventually modified. This is crucial forserious game development pipelines, whose objective is focused not only on accuracy and realism, but alsoon transmitting a sense of immersion to the player
En este trabajo apuntamos al objetivo de obtener edificios hist贸ricos virtuales con alto nivel de detalle,como por ejemplo un castillo o un barrio de una ciudad antigua, a trav茅s de una metodolog铆a que facilite sureconstrucci贸n. Las herramientas que proponemos nos permiten obtener r谩pidamente un modeloaproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estascaracter铆sticas son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamentalse centra no s贸lo en la precisi贸n y el realismo, sino tambi茅n en transmitir una sensaci贸n de inmersi贸n parael jugador
This work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovaci贸n, Spain
Document access: http://hdl.handle.net/2072/286765
Language: eng
Publisher: Universitat Polit猫cnica de Val猫ncia
Rights: Attribution-NonCommercial-NoDerivs 3.0 Spain
Rights URI: http://creativecommons.org/licenses/by-nc-nd/3.0/es/
Subject: Visualitzaci贸 tridimensional (Inform脿tica)
Three-dimensional display systems
Infografia
Computer graphics
Realitat virtual en l鈥檃rquitectura
Virtual reality in architecture
Title: Procedural modeling historical buildings for serious games
Type: info:eu-repo/semantics/article
Repository: Recercat

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