Item
Besuievsky, Gonzalo
Patow, Gustavo |
|
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city oldtown, through a methodology that facilitates their reconstruction. We allow having in a short time anapproximation model that is flexible for being explored, analyzed and eventually modified. This is crucial forserious game development pipelines, whose objective is focused not only on accuracy and realism, but alsoon transmitting a sense of immersion to the player En este trabajo apuntamos al objetivo de obtener edificios hist贸ricos virtuales con alto nivel de detalle,como por ejemplo un castillo o un barrio de una ciudad antigua, a trav茅s de una metodolog铆a que facilite sureconstrucci贸n. Las herramientas que proponemos nos permiten obtener r谩pidamente un modeloaproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estascaracter铆sticas son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamentalse centra no s贸lo en la precisi贸n y el realismo, sino tambi茅n en transmitir una sensaci贸n de inmersi贸n parael jugador This work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovaci贸n, Spain |
|
http://hdl.handle.net/2072/286765 | |
eng | |
Universitat Polit猫cnica de Val猫ncia | |
Attribution-NonCommercial-NoDerivs 3.0 Spain | |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ | |
Visualitzaci贸 tridimensional (Inform脿tica)
Three-dimensional display systems Infografia Computer graphics Realitat virtual en l鈥檃rquitectura Virtual reality in architecture |
|
Procedural modeling historical buildings for serious games | |
info:eu-repo/semantics/article | |
Recercat |