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Augmented Reality Game-Based Learning for Mathematics Skills Training in Inclusive Contexts = Augmented Reality Game-Based Learning for Mathematics Skills Training in Inclusive Contexts

Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process

La Realidad Aumentada (RA) y el Aprendizaje Basado en Juegos Digitales (DGBL) son dos tendencias que están siendo aplicadas a la educación alrededor del mundo. Sin embargo, las implicaciones relacionadas con la aplicación de ambas tendencias simultáneamente al aprendizaje inclusivo es aún algo por observar. Hemos diseñado un videojuego inclusivo con RA para el aprendizaje de Habilidades de Lógica Matemática. Probamos el juego con un conjunto de 20 estudiantes con diversas necesidades de aprendizaje. Nuestro experimento mostró que el desempeño durante el juego es similar para niños con distintas necesidades. Los resultados y la realimentación por parte del personal docente nos sugieren que la RA y el DGBL permiten la integración de niños con necesidades especiales en el proceso formativo

We would like to thank the staff and students at the special needs school “Niño Jesús de Pragaâ€. Thanks to Dr. Ferrán Viñas for his input into the project. This project was part of the ARreLS (TIN2011-23930) funded by the Spanish Economy and Competitiveness Ministry. This is part of the Catalonian funding expedient coded 2014 SGR 1469. The first author thanks Colombian Ministry of ICT and COLCIENCIAS for funding his studies

Universidad Rey Juan Carlos. Asociación para el Desarrollo de la Informática Educativa

Manager: Ministerio de Ciencia e Innovación (Espanya)
Generalitat de Catalunya. Agència de Gestió d’Ajuts Universitaris i de Recerca
Author: Tobar-Muñoz, Hendrys
Fabregat Gesa, Ramon
Baldiris Navarro, Silvia Margarita
Abstract: Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process
La Realidad Aumentada (RA) y el Aprendizaje Basado en Juegos Digitales (DGBL) son dos tendencias que están siendo aplicadas a la educación alrededor del mundo. Sin embargo, las implicaciones relacionadas con la aplicación de ambas tendencias simultáneamente al aprendizaje inclusivo es aún algo por observar. Hemos diseñado un videojuego inclusivo con RA para el aprendizaje de Habilidades de Lógica Matemática. Probamos el juego con un conjunto de 20 estudiantes con diversas necesidades de aprendizaje. Nuestro experimento mostró que el desempeño durante el juego es similar para niños con distintas necesidades. Los resultados y la realimentación por parte del personal docente nos sugieren que la RA y el DGBL permiten la integración de niños con necesidades especiales en el proceso formativo
We would like to thank the staff and students at the special needs school “Niño Jesús de Pragaâ€. Thanks to Dr. Ferrán Viñas for his input into the project. This project was part of the ARreLS (TIN2011-23930) funded by the Spanish Economy and Competitiveness Ministry. This is part of the Catalonian funding expedient coded 2014 SGR 1469. The first author thanks Colombian Ministry of ICT and COLCIENCIAS for funding his studies
Document access: http://hdl.handle.net/2072/295783
Language: eng
Publisher: Universidad Rey Juan Carlos. Asociación para el Desarrollo de la Informática Educativa
Rights: Reconeixement 3.0 Espanya
Rights URI: http://creativecommons.org/licenses/by/3.0/es/deed.ca
Subject: Realitat augmentada
Jocs educatius
Aprenentatge actiu
Augmented reality
Educational games
Active learning
Title: Augmented Reality Game-Based Learning for Mathematics Skills Training in Inclusive Contexts = Augmented Reality Game-Based Learning for Mathematics Skills Training in Inclusive Contexts
Type: info:eu-repo/semantics/article
Repository: Recercat

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