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Effects of punishment in a mobile population playing the prisoner’s dilemma game

We deal with a system of prisoner’s dilemma players undergoing continuous motion in a two-dimensional plane. In contrast to previous work, we introduce altruistic punishment after the game. We find punishing only a few of the cooperator-defector interactions is enough to lead the system to a cooperative state in environments where otherwise defection would take over the population. This happens even with soft nonsocial punishment (where both cooperators and defectors punish other players, a behavior observed in many human populations). For high enough mobilities or temptations to defect, low rates of social punishment can no longer avoid the breakdown of cooperation

American Physical Society

Autor: Amor, Daniel R.
Fort, Joaquim
Data: 5 juny 2018
Resum: We deal with a system of prisoner’s dilemma players undergoing continuous motion in a two-dimensional plane. In contrast to previous work, we introduce altruistic punishment after the game. We find punishing only a few of the cooperator-defector interactions is enough to lead the system to a cooperative state in environments where otherwise defection would take over the population. This happens even with soft nonsocial punishment (where both cooperators and defectors punish other players, a behavior observed in many human populations). For high enough mobilities or temptations to defect, low rates of social punishment can no longer avoid the breakdown of cooperation
Accés al document: http://hdl.handle.net/2072/320280
Llenguatge: eng
Editor: American Physical Society
Drets: Tots els drets reservats
Matèria: Jocs -- Models matemàtics
Games -- Mathematical models
Títol: Effects of punishment in a mobile population playing the prisoner’s dilemma game
Tipus: info:eu-repo/semantics/article
Repositori: Recercat

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