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Reuse of paths in light source animation

In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path

IEEE

Autor: Sbert, Mateu
Castro Villegas, Francesc
Halton, John
Resum: In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
Accés al document: http://hdl.handle.net/2072/94974
Llenguatge: eng
Editor: IEEE
Drets: Tots els drets reservats
Matèria: Animació per ordinador
Infografia
Montecarlo, Mètode de
Computer animation
Computer graphics
Monte Carlo method
Títol: Reuse of paths in light source animation
Tipus: info:eu-repo/semantics/article
Repositori: Recercat

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