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Reuse of paths in light source animation

In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path

IEEE

Author: Sbert, Mateu
Castro Villegas, Francesc
Halton, John
Abstract: In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
Document access: http://hdl.handle.net/2072/94974
Language: eng
Publisher: IEEE
Rights: Tots els drets reservats
Subject: Animaci贸 per ordinador
Infografia
Montecarlo, M猫tode de
Computer animation
Computer graphics
Monte Carlo method
Title: Reuse of paths in light source animation
Type: info:eu-repo/semantics/article
Repository: Recercat

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