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Graphical simulators for AUV development

A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations

© First International Symposium on Control, Communications and Signal Processing, 2004, p. 553-556

IEEE

Autor: Ridao Rodríguez, Pere
Carreras Pérez, Marc
Ribas Romagós, David
El-Fakdi Sencianes, Andrés
Data: 2004
Resum: A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations
Format: application/pdf
Cita: Ridao, P., Carreras, M., Ribas, D., i El-Fakdi, A. (2004). Graphical simulators for AUV development. First International Symposium on Control, Communications and Signal Processing : 2004, 553-556. Recuperat 28 maig 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1296441
ISBN: 0-7803-8379-6
Accés al document: http://hdl.handle.net/10256/2438
Llenguatge: eng
Editor: IEEE
Col·lecció: Reproducció digital del document publicat a: http://dx.doi.org/10.1109/ISCCSP.2004.1296441
Articles publicats (D-ATC)
És part de: © First International Symposium on Control, Communications and Signal Processing, 2004, p. 553-556
Drets: Tots els drets reservats
Matèria: Control intel·ligent
Simulació per ordinador
Vehicles submergibles
Visió per ordinador
Computer graphics
Computer simulation
Intelligent control systems
Submersibles
Títol: Graphical simulators for AUV development
Tipus: info:eu-repo/semantics/article
Repositori: DUGiDocs

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