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Graphical simulators for AUV development

A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations

© First International Symposium on Control, Communications and Signal Processing, 2004, p. 553-556

IEEE

Author: Ridao Rodríguez, Pere
Carreras Pérez, Marc
Ribas Romagós, David
El-Fakdi Sencianes, Andrés
Date: 2004
Abstract: A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations
Format: application/pdf
Citation: Ridao, P., Carreras, M., Ribas, D., i El-Fakdi, A. (2004). Graphical simulators for AUV development. First International Symposium on Control, Communications and Signal Processing : 2004, 553-556. Recuperat 28 maig 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1296441
ISBN: 0-7803-8379-6
Document access: http://hdl.handle.net/10256/2438
Language: eng
Publisher: IEEE
Collection: Reproducció digital del document publicat a: http://dx.doi.org/10.1109/ISCCSP.2004.1296441
Articles publicats (D-ATC)
Is part of: © First International Symposium on Control, Communications and Signal Processing, 2004, p. 553-556
Rights: Tots els drets reservats
Subject: Control intel·ligent
Simulació per ordinador
Vehicles submergibles
Visió per ordinador
Computer graphics
Computer simulation
Intelligent control systems
Submersibles
Title: Graphical simulators for AUV development
Type: info:eu-repo/semantics/article
Repository: DUGiDocs

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