|
|
Procedural modeling historical buildings for serious games |
Besuievsky, Gonzalo
; Patow, Gustavo
|
|
2018 June 1 |
Procedural modeling historical buildings for serious games |
|
|
2018 June 5 |
Procedural modeling historical buildings for serious games |
Besuievsky, Gonzalo
; Patow, Gustavo
|
|
2013 November |
Procedural modeling historical buildings for serious games |
Besuievsky, Gonzalo
; Patow, Gustavo
|
|
2021 June |
Projecte “Pawn Sacrificeâ€: Joc roguelite on en cada nivell es perd un company |
Verge Mondejar, Vicenç
|
|
2015 June |
Projection Mapping amb Shadertoy i openFrameworks |
Borrà s Massaguer, LluÃs
|
|
|
Projection Mapping amb Shadertoy i openFrameworks |
Borrà s Massaguer, LluÃs
|
|
|
R4: Realistic rain rendering in realtime |
Creus, Carles
; Patow, Gustavo
|
|
2013 |
R4: Realistic rain rendering in realtime |
Creus, Carles
; Patow, Gustavo
|
|
2010 March 11 |
Realismo 3D aplicado a la gestión municipal |
Pedriza, Alfonso
|
|
2008 |
Recovering Euclidean deformable models from stereo-motion |
Lladó Bardera, Xavier
; Del Bue, Alessio
; Agapito, Lourdes
|
|
|
Recovering Euclidean deformable models from stereo-motion |
Lladó Bardera, Xavier
; Del Bue, Alessio
; Agapito, Lourdes
|
|
2018 June 1 |
Recovering Euclidean deformable models from stereo-motion |
|
|
2018 June 5 |
Recovering Euclidean deformable models from stereo-motion |
Lladó Bardera, Xavier
; Del Bue, Alessio
; Agapito, Lourdes
|
|
|
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes = Recreation of architectural structures using procedural modeling based on volumes |
Barroso Juan, Santiago
; Patow, Gustavo
|
|
|
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes = Recreation of architectural structures using procedural modeling based on volumes |
Barroso Juan, Santiago
; Patow, Gustavo
|
|
2018 June 1 |
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes = Recreation of architectural structures using procedural modeling based on volumes |
|
|
2018 June 5 |
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes = Recreation of architectural structures using procedural modeling based on volumes |
Barroso Juan, Santiago
; Patow, Gustavo
|
|
2013 November |
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes = Recreation of architectural structures using procedural modeling based on volumes |
Barroso Juan, Santiago
; Patow, Gustavo
|
|
2015 March 26 |
Recreación virtual 3D de vuelos de Drones con Cesium.js y Oculus Rift |
Di Paolantonio, M.
; González Fernández, César
; José Latorre, M.
; Roldán ParÃs, A.
; Pedrera GarcÃa, F.
|
|
|
Reducing complexity in polygonal meshes with view-based saliency |
Castello, Paolo
; Chover, Miguel
; Sbert, Mateu
; Feixas Feixas, Miquel
|
|
2014 |
Reducing complexity in polygonal meshes with view-based saliency |
Castello, Paolo
; Chover, Miguel
; Sbert, Mateu
; Feixas Feixas, Miquel
|
|
|
A runtime cache for interactive procedural modeling |
Reiner, Tim
; Lefebvre, Sylvain
; Diener, Lorenz
; GarcÃa Fernández, Ismael
; Jobard, Bruno
; Dachsbacher, Carsten
|
|
2012 August |
A runtime cache for interactive procedural modeling |
Reiner, Tim
; Lefebvre, Sylvain
; Diener, Lorenz
; GarcÃa Fernández, Ismael
; Jobard, Bruno
; Dachsbacher, Carsten
|
|
2010 March 11 |
S3xtante. Un globo 3D con capacidades de análisis |
Olaya Ferrero, VÃctor
|