|
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Combined correlated and importance sampling in direct light source computation and environment mapping |
Sz茅csi, L谩szl贸
; Sbert, Mateu
; Szirmay-Kalos, L谩szl贸
|
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2004 August 27 |
Combined correlated and importance sampling in direct light source computation and environment mapping |
Sz茅csi, L谩szl贸
; Sbert, Mateu
; Szirmay-Kalos, L谩szl贸
|
|
|
Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models |
Sima, Aleksandra Anna
; Bonaventura Brugu茅s, Xavier
; Feixas Feixas, Miquel
; Sbert, Mateu
; Howell, John Anthony
; Viola, Ivan
; Buckley, Simon John
|
|
2013 |
Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models |
Sima, Aleksandra Anna
; Bonaventura Brugu茅s, Xavier
; Feixas Feixas, Miquel
; Sbert, Mateu
; Howell, John Anthony
; Viola, Ivan
; Buckley, Simon John
|
|
2013 September |
Copy&Paste fa莽anes procedurals per skylineEngine |
Arangua Rovira, Alejandro
|
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Copy&Paste fa莽anes procedurals per skylineEngine |
Arangua Rovira, Alejandro
|
|
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Coverage Path Planning with Real-time Replanning and Surface Reconstruction for Inspection of Three-dimensional Underwater Structures using Autonomous Underwater Vehicles |
Galceran Yebenes, Enric
; Campos Daus脿, Ricard
; Palomeras Rovira, Narc铆s
; Ribas Romag贸s, David
; Carreras P茅rez, Marc
; Ridao Rodr铆guez, Pere
|
|
2015 January 1 |
Coverage Path Planning with Real-time Replanning and Surface Reconstruction for Inspection of Three-dimensional Underwater Structures using Autonomous Underwater Vehicles |
Galceran Yebenes, Enric
; Campos Daus脿, Ricard
; Palomeras Rovira, Narc铆s
; Ribas Romag贸s, David
; Carreras P茅rez, Marc
; Ridao Rodr铆guez, Pere
|
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2021 June |
Creaci贸 d鈥檜n joc plataformes amb mec脿niques de moviment exigents |
Rodr铆guez Giram茅, Guillem
|
|
2010 March 11 |
Desarrollo personalizado de aplicaciones SIG 3D |
Olaya Ferrero, V铆ctor
; Calle, Manuel de la
; G贸mez-Deck, Diego
|
|
2021 June |
Desenvolupament d鈥檜n escape room en primera persona |
Rojas Saavedra, David
|
|
2009 September |
Desenvolupament d鈥檜n sistema de visi贸 estereosc貌pica per a la reconstrucci贸 tridimensional d鈥檕bjectes |
Olvera Ca帽izares, Jos茅 Antonio
|
|
|
Desenvolupament d鈥檜n sistema de visi贸 estereosc貌pica per a la reconstrucci贸 tridimensional d鈥檕bjectes |
Olvera Ca帽izares, Jos茅 Antonio
|
|
2021 June |
Desenvolupament d鈥檜n videojoc estil JRPG t脿ctic |
M谩rquez Su帽er, Arnau
|
|
2017 June |
Development of a survival game in a Unity 3D environment |
Canet Vidal, Aleix
|
|
2011 March 25 |
Dielmo 3D Viewer based on NASA World Wind |
Garc铆a Gonz谩lez, Jos茅 Carlos
; Campos, Alejandra
|
|
2011 March 25 |
Dielmo 3D Viewer: Infraestructura de Datos Espaciales en 3D basada en software libre |
Campos, Alejandra
|
|
2021 June |
Dise帽o y desarrollo de un videojuego comercial |
Miranda G贸mez, Aaron
; L贸pez Alonso, Aitor
; Palerm Tur, Llu铆s
; Goenaga Urkiol, Xabier
|
|
2006 May |
Disseny i construcci贸 d鈥檜n motor 3D en temps real per la Gameboy Advance |
Espada Brau, Jordi
|
|
|
Disseny i construcci贸 d鈥檜n motor 3D en temps real per la Gameboy Advance |
Espada Brau, Jordi
|
|
2021 June |
Disseny d鈥檜n entorn 3D per a la comprensi贸 de les dimensions i les escales en la jugabilitat. |
Font Climent, Oriol
|
|
2021 June |
Disseny i desenvolupament d鈥檜n videojoc d鈥檃ventures i gesti贸 de recursos |
Rovira G贸mez, Sergio
; Saavedra Mart铆nez, Daniel
|
|
2014 June |
Disseny i implementaci贸 d鈥檜n videojoc d鈥檃cci贸 en 3D |
Sol茅s Sol茅s, Pau
|
|
2011 March 25 |
Edici贸n vectorial colaborativa en tiempo real en un globo virtual (glob3) |
G贸mez-Deck, Diego
; Calle, Manuel de la
; Koehler, Oliver
; Pulido Gal谩n, Fernando
|
|
2011 March 25 |
Edici贸n vectorial colaborativa en tiempo real en un globo virtual (glob3) |
Calle, Manuel de la
|